48 research outputs found

    Consistency and potentials in cooperative TU-games: Sobolev's reduced game revived

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    It was a quarter of a century ago that Sobolev proved the reduced game (otherwise called consistency) property for the much-discussed Shapley value of cooperative TU-games. The purpose of this paper is to extend Sobolev's result in two ways. On the one hand the unified approach applies to the enlarged class consisting of game-theoretic solutions that possess a so-called potential representation; on the other Sobolev's reduced game is strongly adapted in order to establish the consistency property for solutions that admit a potential. Actually, Sobolev's explicit description of the reduced game is now replaced by a similar, but implicit definition of the modified reduced game; the characteristic function of which is implicitly determined by a bijective mapping on the universal game space (induced by the solution in question). The resulting consistency property solves an outstanding open problem for a wide class of game-theoretic solutions. As usual, the consistency together with some kind of standardness for two-person games fully characterize the solution. A detailed exposition of the developed theory is given in the event of dealing with so-called semivalues of cooperative TU-games and the Shapley and Banzhaf values in particular

    Two extensions of the Shapley value for cooperative games

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    Two extensions of the Shapley value are given. First we consider a probabilistic framework in which certain consistent allocation rules such as the Shapley value are characterized. The second generalization of the Shapley value is an extension to the structure of posets by means of a recursive form. In the latter setting, the Shapley value for quasi-concave games is shown to be a core-allocation. \u

    (Average-) convexity of common pool and oligopoly TU-games

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    The paper studies both the convexity and average-convexity properties for a particular class of cooperative TU-games called common pool games. The common pool situation involves a cost function as well as a (weakly decreasing) average joint production function. Firstly, it is shown that, if the relevant cost function is a linear function, then the common pool games are convex games. The convexity, however, fails whenever cost functions are arbitrary. We present sufficient conditions involving the cost functions (like weakly decreasing marginal costs as well as weakly decreasing average costs) and the average joint production function in order to guarantee the convexity of the common pool game. A similar approach is effective to investigate a relaxation of the convexity property known as the average-convexity property for a cooperative game. An example illustrates that oligopoly games are a special case of common pool games whenever the average joint production function represents an inverse demand function

    Two axiomatizations of the kernel of TU games: bilateral and converse reduced game properties

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    We provide two axiomatic characterizations of the kernel of TU games by means of both bilateral consistency and converse consistency with respect to two types of two-person reduced games. According to the first type, the worth of any single player in the two-person reduced game is derived from the difference of player's positive (instead of maximum) surpluses. According to the second type, the worth of any single player in the two-person reduced game either coincides with the two-person max reduced game or refers to the constrained equal loss rule applied to an appropriate two-person bankruptcy problem, the claims of which are given by the player's positve surpluses

    Matrix analysis for associated consistency in cooperative game theory

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    Hamiache's recent axiomatization of the well-known Shapley value for TU games states that the Shapley value is the unique solution verifying the following three axioms: the inessential game property, continuity and associated consistency. Driessen extended Hamiache's axiomatization to the enlarged class of efficient, symmetric, and linear values, of which the Shapley value is the most important representative. In this paper, we introduce the notion of row (resp. column)-coalitional matrix in the framework of cooperative game theory. Particularly, both the Shapley value and the associated game are represented algebraically by their coalitional matrices called the Shapley standard matrix MShM^{Sh} and the associated transformation matrix Mλ,M_\lambda, respectively. We develop a matrix approach for Hamiache's axiomatization of the Shapley value. The associated consistency for the Shapley value is formulated as the matrix equality MSh=MShMλ.M^{Sh}=M^{Sh}·M_\lambda. The diagonalization procedure of MλM_\lambda and the inessential property for coalitional matrices are fundamental tools to prove the convergence of the sequence of repeated associated games as well as its limit game to be inessential. In addition, a similar matrix approach is applicable to study Driessen's axiomatization of a certain class of linear values. Matrix analysis is adopted throughout both the mathematical developments and the proofs. In summary, it is illustrated that matrix analysis is a new and powerful technique for research in the field of cooperative game theory

    1-concave basis for TU games

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    The first stage of research, twenty years ago, on the subclass of 1-convex TU games dealt with its characterization through some regular core structure. Appealing abstract and practical examples of 1-convex games were missing until now. Both drawbacks are solved. On the one hand, a generating set for the cone of 1-concave cost games is introduced with clear affinities to the unanimity games taking into account the complementary transformation on coalitions. The dividends within this new game representation are used to characterize the 1-concavity constraint as well as to investigate the core property of the Shapley value for cost games. We present a simple formula to compute the nucleolus and the τ-value within the class of 1-convex/1-concave games and show that in a 1-convex/1-concave game there is an explicit relation between the nucleolus and the Shapley value. On the other hand, an appealing practical example of 1-concave cost game has cropped up not long ago in Sales’s Ph.D study of Catalan university library consortium for subscription to journals issued by Kluwer publishing house, the so-called library cost game which turn out to be decomposable into the abstract 1-concave cost games of the generating set mentioned above

    Matrix approach to consistency of the additive efficient normalization of semivalues

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    In fact the Shapley value is the unique efficient semivalue. This motivated Ruiz et al. to do additive efficient normalization for semivalues. In this paper, by matrix approach we derive the relationship between the additive efficient normalization of semivalues and the Shapley value. Based on the relationship, we axiomatize the additive efficient normalization of semivalues as the unique solution verifying covariance, symmetry, and reduced game property with respect to the pp-reduced game

    Coincidence of and collinearity between game theoretic solutions

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    The first part is the study of several conditions which are sufficient for the coincidence of the prenucleolus concept and the egalitarian nonseparable contribution (ENSC-) method. The main sufficient condition for the coincidence involved requires that the maximal excesses at the ENSC-solution are determined by the (n-1)-person coalitions in then-person game. The second part is the study of both a new type of games, the so-calledk-coalitionaln-person games, and the interrelationship between solutions on the class of those games. The main results state that the Shapley value of ak-coalitionaln-person game can be written as a convex or affine combination of the ENSC-solution and the centre of the imputation set
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